![]() ![]() Due to all this, PvP players seek many different ways to increase their CPS, all of which we will review in a bit. Differences in CPS primarily show up in the forms of how frequently damage is being dealt to the enemy player, as well as knockback being dealt on them due to the way how Minecraft combat works on these servers. CPS can really change how you handle yourself in a competitive player versus player minigame in Minecraft such as BedWars, SkyWars, Practice duels, and many more. Many Minecraft players constantly talk about their CPS, which stands for clicks per second. ![]() Tip: click the headers to sort the above table CPS Test takers breakdown by browsers BrowserĬPS Test statistics breakdown by Country CountryĬPS Test statistics breakdown by U.S. On average, one person took the test around 5.25 times. Since Sep 5, 2019, there were 25,493,575 people who took this CPS test. Watch this quick video to see how our CPS Test works, why it's the best CPS test and what it offers - from challenge mode to easter eggs :) CPS Test Statistical Data Feel free to bookmark our CPS Test and explore new features and games as they are introduced. We constantly strive to make the CPS Test an outstanding online resource for assessing your gaming abilities and physical skills. We are a team of experienced developers with years of expertise in game development and esports. Even though several websites have brazenly copied our design and features, the Wayback Machine remains a decent tool for verifying the authenticity of our original work. We are very proud of this achievement.Įver since its inception, we have persistently developed and improved the CPS Test by adding new features, games, and detailed reports. Now over 30,000 users take our CPS Test each day. ![]() Within just two months, the average daily user count for our CPS Test had swelled to between 200 and 300, with many professional gamers among them. The next day, 27 more users, also our friends, joined in the testing. On that first day, a single user from Canada, who happened to be a friend, took the test. Now /time set directly sets the "internal day" to the specified number, instead of incrementing the "internal day" to satisfy the specified daytime.Our CPS Test made its debut on September 5, 2019. time query (daytime|gametime|day) now accepts day as a value.Īdded the options noon and midnight to /time set (|). time set day now is equivalent to 1000, and /time set night now is equivalent to 13000.Īdded /time query (daytime|gametime|day), accepting daytime and gametime. time set (|) now accepts day (equivalent to 0) and night (equivalent to 12500). To change/reset in-game day count to desired number: time set to change day count to day 472 at noon (6000): time set 11334000Īdded /time.To add one day to the world time: time add 24000.To set the time to 1,000: time set 1000.The time in this day (the in-game daytime modulo 24000) after execution The arguments are not specified correctly If now the "internal daytime" is 25000 (1 day + 1000 ticks), after executing /time set day, it remains unchanged. In fact, it turns into 49000 (2 days + 1000 ticks), and the "day" value becomes 2. But if now the "internal daytime" is 25001 (1 day + 1001 ticks), after executing /time set day, it won't become 1000 or 25000, since it only increases time when using time: TimeSpec. In Bedrock Edition, when executing /time set 1000, the "internal daytime" is also set to 1000. In Java Edition, when executing /time set day or /time set 1000, the "internal daytime" is set to 1000, so the "day" value returns to 0. But in Bedrock Edition, when time: TimeSpec is specified, it increases the "internal daytime" to meet the specified time: TimeSpec. command in Java Edition always directly sets the "internal daytime" to the specified number. Must be day, night, noon, midnight, sunrise, or sunset. (the internal daytime divided by 24000, then modulo 2147483647)īE: time: TimeSpec: enum Specifies the time to set. day - the number of in-game days passed.gametime - the age of the world in game ticks.daytime - the number of game ticks since dawn.In Bedrock Edition it must be a 32-bit integer number.ĭaytime|gametime|day Specifies the time to query. The time is set to the closest integer tick after unit conversion. t (default and omitable): a single gametick the default unit.In Java Edition, it must be a single-precision floating point number suffixed with a unit. Arguments īE: amount: int: int Specifies the time to add or set. time set time set Sets the internal daytime. time set (day|night|noon|midnight) time set Sets the internal daytime. time query (daytime|gametime|day) Queries current time. ![]()
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